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Player Information
Player name: Trek
Contact: trekfaerie everywhere
Are you over 18: Yes
Characters in The Box Already: No
Character Information
Character Name: Annabelle "Annie" Goldstein
Canon: Original
Canon Point: Pre-"canon"
History: All modern werewolves are directly or indirectly descended from the Tribe of Benjamin-- though most just consider it a legend or a fable. There are thousands of werewolf clans across the world, mostly concentrated in parts of the world with historically sizable Jewish populations. (But not all werewolves are Jewish, as thousands of years of intermarriage and dominance of the werewolf genes lead to a spread, blah blah genetics it’s hard to stop rambling about it...) There are less of them than there are humans and vampires, but more than the other paranormal species.
The supernatural communities-- for all the species and races considered themselves entirely separate entities, and rarely interacted except to battle over land and power-- remained rather well hidden for most of humanity’s existence. However, around the mid-twentieth century, it began to get harder and harder to hide as technology made the world expand and yet grow closer. In the 1960s, all the various governing bodies of the paranormal, from the vampire Senate to the werewolf Clans to the fairy monarchies, officially revealed their existence to the people of Earth. They took as well as could be expected-- finding out that creatures of legend aren’t legends at all can be pretty freaky-- and it took nearly twenty years for the inhuman to find a place in human society, with some having more success than others. Most werewolves, for example, still live in the more rural areas of the world, where they can still transform and hunt as much as they want. This is why the Goldsteins live in the Ozarks.
And then we have Annie herself. She has five older brothers, the oldest being 30, and seven younger brothers, the youngest being eight. Being the only girl of a species that prizes women, she had certain privileges even her older brothers didn’t have. (She was allowed to have her own bed when she became a teenager, and she was always the undisputed leader in all of their games.) Her father is an electrician and her mother is a chicken farmer; she is not as close to them as she is to her eldest brother, Asher, who was the one who essentially raised her. Discipline was lax in the family and the children mostly had free range, but it was somewhat set in stone that Annie would take over her mother’s position once she became an adult. Her defiance in leaving and her apparent decision to end the family line by courting women caused a bit of a riff, but werewolves can’t stay mad at their own kin for very long.
Annie finds clan politics boring, so when Asher, came home from the army missing an arm during her last year of high school, Annie knew what she had to do: drop out, pack up, and see the world!
They made it as far as New York City, when Annie met the most beautiful girl she had ever seen: a young vampire business heiress from Pakistan named Nasira Nassif. Despite the irreconcilable differences between them, (a werewolf and a vampire, really?) they somehow managed to develop something like love.
They live together in an apartment in Saint Mark’s. Their life is entirely unremarkable-- for now.
Personality: You'd be hard-pressed to find a more cheery person than Annie. She almost always has a smile on her face (which can be somewhat disconcerting, considering the wolf teeth and all that) and a joke to tell. People usually mistake this for kindness, but it's most definitely not. Annie laughs the same way at a friend telling a joke and that same friend falling down the stairs, and she can be almost maliciously gleeful when teasing someone she doesn't particularly care for. Most of it is just good-natured teasing, however, though she does seem to have a problem understanding that she can hurt people in non-physical ways.
Having a rather crude temperament is something of a racial trait with werewolves, if Annie and her family are anything to judge by. She likes dirty stories and considers Your Mom jokes to be the pinnacle of humor. She might have failed French in high school, but she can curse you out in several different languages. Tact? What is tact? Some kind of cheese? Annie wouldn't know. It's not that she purposefully doesn't consider others' reactions to what she says; she just does so naturally, without a second thought.
Werewolves live considerably longer than humans, so Annie has never really feared death. When you're able to turn into a wolf the size of a school bus with the capability to twist off a person's head like a bottle cap, death is the last thing on your mind. Thus, Annie often takes part in risky behaviors with little consideration for the consequences, like smoking, drinking, and running around naked in the middle of a blizzard. However, dating an actual immortal has caused her to start to doubt her own near-immortality, and she's been trying to cut back on the first two vices. She refuses to give up running naked in the snow. We all need our hobbies.
She is almost obnoxiously athletic. She enjoys most sports, having grown up playing them with her brothers, but has a special fondness for track and field. It's not uncommon to see her running mindlessly around Central Park either in her human or wolf form, at all times of the year. It's also not uncommon to see her running with an unlit cigarette in her mouth, as she has no concept of irony. She's a classic jock, brawny but not overly brainy.
Annie is very frank about sexual matters and has a tendency to be a bit perverted, flirting often with friends and strangers alike. She loves girls, all girls, but she would rather die than betray Nasira. The flirting is innocent, just another part of her nature; corny as it is, Nasira is her One True Love. You only get one or two of those a lifetime, and Annie will be damned if she ruins that with her Don Lothario-like charms. She is also very modest about these charms. Yes. Very.
Annie has a strong sense of loyalty to her family and friends, who make up her “wolf pack” of sorts. The only way to truly make her angry, to really make her lose her cool, is to threaten her loved ones. Harming them sends her into a Berserker rage-- most people who know Annie wouldn't think her capable of murder, even if she's traditionally considered a “monster,” but most people haven't seen her angry.
Items on your character at canon point: A pack of Lucky Strike cigarettes, a lighter, and her brother's dog tags.
Abilities: As a werewolf, Annie has the ability to transform into a wolf seemingly at will. There are three distinct forms she can take: the first is a basic, smooth transformation into an average-sized wolf; the second is a more complicated transformation into a very large wolf, though she has trouble doing this form unless filled with rage; and the last, which can be only be done during a full moon, and involves transforming into an incredibly strong, barely controllable, half-lupine monster.
Even in her “normal” human form, Annie is still considerably stronger and faster than normal humans. For example: At one point in her life, she pulls a street lamp out of the ground and beats someone half to death with it.
She has no particular mental strengths.
Strengths and Weaknesses:
STRENGTH: Physically strong, much stronger than a human. She's not easily fazed or frightened, and can last a very long time in horrific situations without breaking mentally. She also finds strength and solace in her rather strong religious beliefs, as lapsed as her behavior may seem at times. Her military background makes her a very good follower, and those who can earn her respect have her unending loyalty and service
WEAKNESS: She can be callous and unthinkingly cruel in her interactions with others. She's really just plain dumb, too! She can't figure out mysteries or riddles on her own, and she tends to be oblivious to most things. This, along with her brash personality and tendency to rush in without thinking, makes her the worst leader ever.
Samples
Network/Action Sample: http://dear-player.dreamwidth.org/1488573.html
Prose Log Sample:
When she wakes up, alone and disoriented, in a strange room, Annie's first thought is that she's tripping. Sure, she distinctly remembers going to sleep in an actual bed last night, but how reliable was her own memory, anyway? She stands on shaky legs, squints into the light, and sees the first doll. And then a second one. So many dolls, on so many tables. Strange, blank dolls.
So, definitely drugs.
When she tries the door, it's locked. Figures! But, there's a helpful little note on it, with a very reasonable request: cut open dolls until you can find a key. Clearly, she's been drugged and kidnapped to participate in some kind of strange new reality show, and as a red-blooded American, she's already decided to do her best and win whatever prize surely awaits her at the end.
There's an odd little tool next to the note, but she ignores it-- if God had wanted her to use tools like a fucking plebe, He wouldn't have given her such badass claws! So, she picks up the nearest doll, puts a claw directly below its neck, and begins slicing downwards.
The doll screams.
She pulls her hand back, startled. The scream cuts short once contact is ended, so she tries again. More screaming. She keeps going, staring wide-eyed and fascinated at the doll, wondering how they fit such good audio inside such a tiny little toy... Hot red starts coating her finger halfway down, but she keeps going. The screams continue.
The screams stop once she's sliced open what, if it had been human, would have been the doll's torso. Red sluggishly pours from the opening, and pushing the cut open reveals the familiar sight of bloody tissue.
She stops, looks around herself, looking for cameras. Surely there are cameras. Surely someone is watching her do this. Surely, if she were doing something wrong, someone would have corrected her.
She looks down at her finger, slick with red. She shrugs, and sticks the finger in her mouth.
It's all she can do to keep from moaning. It is blood! Not fake blood, not some other liquid dyed red-- but blood, actual blood! It tastes sweeter, somehow fuller than her usual meals of cow and chicken, but she can't quite place the animal. When she puts the doll-- empty, no key in sight-- back on the table, her finger is still in her mouth.
She pulls it out with relish, holding it up to the light. Then, she picks up another doll.
This time, she uses her teeth.
Player name: Trek
Contact: trekfaerie everywhere
Are you over 18: Yes
Characters in The Box Already: No
Character Information
Character Name: Annabelle "Annie" Goldstein
Canon: Original
Canon Point: Pre-"canon"
History: All modern werewolves are directly or indirectly descended from the Tribe of Benjamin-- though most just consider it a legend or a fable. There are thousands of werewolf clans across the world, mostly concentrated in parts of the world with historically sizable Jewish populations. (But not all werewolves are Jewish, as thousands of years of intermarriage and dominance of the werewolf genes lead to a spread, blah blah genetics it’s hard to stop rambling about it...) There are less of them than there are humans and vampires, but more than the other paranormal species.
The supernatural communities-- for all the species and races considered themselves entirely separate entities, and rarely interacted except to battle over land and power-- remained rather well hidden for most of humanity’s existence. However, around the mid-twentieth century, it began to get harder and harder to hide as technology made the world expand and yet grow closer. In the 1960s, all the various governing bodies of the paranormal, from the vampire Senate to the werewolf Clans to the fairy monarchies, officially revealed their existence to the people of Earth. They took as well as could be expected-- finding out that creatures of legend aren’t legends at all can be pretty freaky-- and it took nearly twenty years for the inhuman to find a place in human society, with some having more success than others. Most werewolves, for example, still live in the more rural areas of the world, where they can still transform and hunt as much as they want. This is why the Goldsteins live in the Ozarks.
And then we have Annie herself. She has five older brothers, the oldest being 30, and seven younger brothers, the youngest being eight. Being the only girl of a species that prizes women, she had certain privileges even her older brothers didn’t have. (She was allowed to have her own bed when she became a teenager, and she was always the undisputed leader in all of their games.) Her father is an electrician and her mother is a chicken farmer; she is not as close to them as she is to her eldest brother, Asher, who was the one who essentially raised her. Discipline was lax in the family and the children mostly had free range, but it was somewhat set in stone that Annie would take over her mother’s position once she became an adult. Her defiance in leaving and her apparent decision to end the family line by courting women caused a bit of a riff, but werewolves can’t stay mad at their own kin for very long.
Annie finds clan politics boring, so when Asher, came home from the army missing an arm during her last year of high school, Annie knew what she had to do: drop out, pack up, and see the world!
They made it as far as New York City, when Annie met the most beautiful girl she had ever seen: a young vampire business heiress from Pakistan named Nasira Nassif. Despite the irreconcilable differences between them, (a werewolf and a vampire, really?) they somehow managed to develop something like love.
They live together in an apartment in Saint Mark’s. Their life is entirely unremarkable-- for now.
Personality: You'd be hard-pressed to find a more cheery person than Annie. She almost always has a smile on her face (which can be somewhat disconcerting, considering the wolf teeth and all that) and a joke to tell. People usually mistake this for kindness, but it's most definitely not. Annie laughs the same way at a friend telling a joke and that same friend falling down the stairs, and she can be almost maliciously gleeful when teasing someone she doesn't particularly care for. Most of it is just good-natured teasing, however, though she does seem to have a problem understanding that she can hurt people in non-physical ways.
Having a rather crude temperament is something of a racial trait with werewolves, if Annie and her family are anything to judge by. She likes dirty stories and considers Your Mom jokes to be the pinnacle of humor. She might have failed French in high school, but she can curse you out in several different languages. Tact? What is tact? Some kind of cheese? Annie wouldn't know. It's not that she purposefully doesn't consider others' reactions to what she says; she just does so naturally, without a second thought.
Werewolves live considerably longer than humans, so Annie has never really feared death. When you're able to turn into a wolf the size of a school bus with the capability to twist off a person's head like a bottle cap, death is the last thing on your mind. Thus, Annie often takes part in risky behaviors with little consideration for the consequences, like smoking, drinking, and running around naked in the middle of a blizzard. However, dating an actual immortal has caused her to start to doubt her own near-immortality, and she's been trying to cut back on the first two vices. She refuses to give up running naked in the snow. We all need our hobbies.
She is almost obnoxiously athletic. She enjoys most sports, having grown up playing them with her brothers, but has a special fondness for track and field. It's not uncommon to see her running mindlessly around Central Park either in her human or wolf form, at all times of the year. It's also not uncommon to see her running with an unlit cigarette in her mouth, as she has no concept of irony. She's a classic jock, brawny but not overly brainy.
Annie is very frank about sexual matters and has a tendency to be a bit perverted, flirting often with friends and strangers alike. She loves girls, all girls, but she would rather die than betray Nasira. The flirting is innocent, just another part of her nature; corny as it is, Nasira is her One True Love. You only get one or two of those a lifetime, and Annie will be damned if she ruins that with her Don Lothario-like charms. She is also very modest about these charms. Yes. Very.
Annie has a strong sense of loyalty to her family and friends, who make up her “wolf pack” of sorts. The only way to truly make her angry, to really make her lose her cool, is to threaten her loved ones. Harming them sends her into a Berserker rage-- most people who know Annie wouldn't think her capable of murder, even if she's traditionally considered a “monster,” but most people haven't seen her angry.
Items on your character at canon point: A pack of Lucky Strike cigarettes, a lighter, and her brother's dog tags.
Abilities: As a werewolf, Annie has the ability to transform into a wolf seemingly at will. There are three distinct forms she can take: the first is a basic, smooth transformation into an average-sized wolf; the second is a more complicated transformation into a very large wolf, though she has trouble doing this form unless filled with rage; and the last, which can be only be done during a full moon, and involves transforming into an incredibly strong, barely controllable, half-lupine monster.
Even in her “normal” human form, Annie is still considerably stronger and faster than normal humans. For example: At one point in her life, she pulls a street lamp out of the ground and beats someone half to death with it.
She has no particular mental strengths.
Strengths and Weaknesses:
STRENGTH: Physically strong, much stronger than a human. She's not easily fazed or frightened, and can last a very long time in horrific situations without breaking mentally. She also finds strength and solace in her rather strong religious beliefs, as lapsed as her behavior may seem at times. Her military background makes her a very good follower, and those who can earn her respect have her unending loyalty and service
WEAKNESS: She can be callous and unthinkingly cruel in her interactions with others. She's really just plain dumb, too! She can't figure out mysteries or riddles on her own, and she tends to be oblivious to most things. This, along with her brash personality and tendency to rush in without thinking, makes her the worst leader ever.
Samples
Network/Action Sample: http://dear-player.dreamwidth.org/1488573.html
Prose Log Sample:
When she wakes up, alone and disoriented, in a strange room, Annie's first thought is that she's tripping. Sure, she distinctly remembers going to sleep in an actual bed last night, but how reliable was her own memory, anyway? She stands on shaky legs, squints into the light, and sees the first doll. And then a second one. So many dolls, on so many tables. Strange, blank dolls.
So, definitely drugs.
When she tries the door, it's locked. Figures! But, there's a helpful little note on it, with a very reasonable request: cut open dolls until you can find a key. Clearly, she's been drugged and kidnapped to participate in some kind of strange new reality show, and as a red-blooded American, she's already decided to do her best and win whatever prize surely awaits her at the end.
There's an odd little tool next to the note, but she ignores it-- if God had wanted her to use tools like a fucking plebe, He wouldn't have given her such badass claws! So, she picks up the nearest doll, puts a claw directly below its neck, and begins slicing downwards.
The doll screams.
She pulls her hand back, startled. The scream cuts short once contact is ended, so she tries again. More screaming. She keeps going, staring wide-eyed and fascinated at the doll, wondering how they fit such good audio inside such a tiny little toy... Hot red starts coating her finger halfway down, but she keeps going. The screams continue.
The screams stop once she's sliced open what, if it had been human, would have been the doll's torso. Red sluggishly pours from the opening, and pushing the cut open reveals the familiar sight of bloody tissue.
She stops, looks around herself, looking for cameras. Surely there are cameras. Surely someone is watching her do this. Surely, if she were doing something wrong, someone would have corrected her.
She looks down at her finger, slick with red. She shrugs, and sticks the finger in her mouth.
It's all she can do to keep from moaning. It is blood! Not fake blood, not some other liquid dyed red-- but blood, actual blood! It tastes sweeter, somehow fuller than her usual meals of cow and chicken, but she can't quite place the animal. When she puts the doll-- empty, no key in sight-- back on the table, her finger is still in her mouth.
She pulls it out with relish, holding it up to the light. Then, she picks up another doll.
This time, she uses her teeth.
